

There is a sweetspot at the end of his fist. Ranno punches with a poison-covered fist. Ranno lifts his arms up and then brings them down in a chopping motion. A good combo starter or extender, as it sends opponents upwards.Ĩ-12% (outside), 10-16% (middle), 13-20% (sweetspot) This move makes him slide backwards (he will not slide off a ledge, however). Ranno stands on his hands and kicks upward. This move applies a poison stack for each hit of the rapid jabs.Ī front kick followed by a back kick, which hits on both sides of Ranno. Ranno does karate moves and then repeatedly slices with his hand. Hitting Ranno removes a single charge parrying Ranno removes all charges.Ī quick chop that sends opponents straight upwards. Poisoned opponents take 1% for each stack ever time they attack. Characters can have up to 4 poison stacks. Poison: Certain attacks (Strong attacks, Neutral Special, and Up Special) can add poison stacks to opponents. Or he can use the Posion Spin to fire out an array of Posion Darts in many directions. After the lunge he can quickly Poison Kick down onto the stage with another quick strike. He begins it with a Poison Lunge that is quick and knocks opponents away. POISON SPIN - Ranno’s recovery onto stage has three options.The length of time in the trap depends on the number of Poison Stacks on the opponent. TOXIC TRAP - Ranno’s Side Special and Down Special can place his opponents in a Toxic Bubble Trap that makes it easier for Ranno to combo.Poisoned players take one damage each time they attack. POISON STACKS - Each character can have up to four poison stacks on them at once (They appear as small green dots over a character's head).Ranno can use Forward Special to grab the ground with his tongue, propelling him quickly through the air." Elemental Powers: The more poisoned they are, the longer they are trapped. "Ranno can poison opponents with his special moves, causing them to take damage when they attack. Using Down Special after a wall jump or after taking knockback will set up the bubble in an offstage position. Bubble Creation - Creating the bubble offstage can greatly benefit Ranno as he can grapple to it and it can 'catch' him if an opponent hits him into it.

Bubble Movement - Hold Down Special to move the bubble around freely and position it.He can grapple to a bubble with Side Special or repeatedly Down Air a bubble to rise slowly. Bubble Recovery - Ranno can use his bubble to help him recover.This works because Side Special has a small amount of cooldown time. Dan Fornace's "Sweet Sugary Ranno Tech" - Right after jump canceling a Side Special, you can use Side Special in the opposite direction to turn Ranno around, letting you use Back Aerials.Catapult - Use Aerial Side Special to grapple into the ground and buffer a jump to send Ranno flying across the stage.This means that it is possible to throw some of the needles downwards and some of them upwards if you simply land while throwing needles. Landing Needle throw - If you land while throwing needles, the move will continue with the grounded throw.Needle (Dart) Boosting - Use Neutral Special right before running off a platform to make Ranno move faster through the air.
RIVALS OF AETHER RANNO FULL
